trade_retro_eventhotfix
Posted on : 11/16/2016
Posted on November 12th, 2016 by zakariasan2 to the Retro Servers Steam Group:
"Hi again!
This hotfix is to fix and add minor things but mainly to fix the crashes.
People and their cosmetics are overpopulating the vertex/polygons of the server, so I've removed things so the map can run when there is a populated server.
Changelog
Outside
-Added crates near main point (to obscur snipers)
-Added another Skeleton King for the skeleton horde
-Changed the spawn spots of the skeletons
-Changed the reset time of the Necrosmasher from 1min to 30secs
-Fixed props
-Fixed buildings and props not centered
-Fixed textures
-Fixed exploit relating to rtd noclip in caves
-Moved the sniper block closer to the door
-Moved the pumpkin explodes around a bit
-Removed some exploding pumpkins
Boxing
-Added some parapits for admins when doing dodgeball (can be shooted out from but not into)
-Added more ammo and made players regen health for PyroDodgeball
-Added a wall in between dodgeball (stops shooting and can be toggled)
-Added exit in admin room
-Changed the winning particle effects locations
-Fixed engineers getting other team spies to teleport in their side
-Made the teleport go to boxing instead of private boxing
-Remade stairs for duckhunt (less trippy)
Other
-Fixed shaded door in Simon Says
-Fixed Engineers building in Simon Says
-Fixed rule signs being covered by sprays
-Optimized a little bit more
-Fixing crashes
-Changed entities into models (less strain for map)
-Increased Lightmap sizes
-Removed some entities and models
-Removed all candle (not torches) particle effects to stop with the crashing
-Removed rain in Simon Says
-Removed some lights from pumpkins
Hopefully I solved the problem and the crashing has stopped.
Please let me know if this doesn't fix it and I'll have to remove more for it to actually work.
Thank you and sorry about the crashes. I really like the work I've put into this and I dont want this to be another situation of the christmas update where it crashed many times. "
"Hi again!
This hotfix is to fix and add minor things but mainly to fix the crashes.
People and their cosmetics are overpopulating the vertex/polygons of the server, so I've removed things so the map can run when there is a populated server.
Changelog
Outside
-Added crates near main point (to obscur snipers)
-Added another Skeleton King for the skeleton horde
-Changed the spawn spots of the skeletons
-Changed the reset time of the Necrosmasher from 1min to 30secs
-Fixed props
-Fixed buildings and props not centered
-Fixed textures
-Fixed exploit relating to rtd noclip in caves
-Moved the sniper block closer to the door
-Moved the pumpkin explodes around a bit
-Removed some exploding pumpkins
Boxing
-Added some parapits for admins when doing dodgeball (can be shooted out from but not into)
-Added more ammo and made players regen health for PyroDodgeball
-Added a wall in between dodgeball (stops shooting and can be toggled)
-Added exit in admin room
-Changed the winning particle effects locations
-Fixed engineers getting other team spies to teleport in their side
-Made the teleport go to boxing instead of private boxing
-Remade stairs for duckhunt (less trippy)
Other
-Fixed shaded door in Simon Says
-Fixed Engineers building in Simon Says
-Fixed rule signs being covered by sprays
-Optimized a little bit more
-Fixing crashes
-Changed entities into models (less strain for map)
-Increased Lightmap sizes
-Removed some entities and models
-Removed all candle (not torches) particle effects to stop with the crashing
-Removed rain in Simon Says
-Removed some lights from pumpkins
Hopefully I solved the problem and the crashing has stopped.
Please let me know if this doesn't fix it and I'll have to remove more for it to actually work.
Thank you and sorry about the crashes. I really like the work I've put into this and I dont want this to be another situation of the christmas update where it crashed many times. "